• Violent Video Games and Society
Author(s): Gloria G Adams
Format: Paperback
No. of Pages: 224
Publisher: Greenhaven Publishing
Language: English
Date Published: 2017-08-15
Dimensions: 150 x 226 x 10mm
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The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?
Book Info
Author Gloria G Adams
Date Published 2017-08-15
Dimensions 150 x 226 x 10mm
First Author Gloria G Adams
Format Paperback
ISBN 9781534500556
Language English
No. of Pages 224
Publisher Greenhaven Publishing

Violent Video Games and Society

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