• Introduction to Game Design, Prototyping, and Development
Author(s): Jeremy Gibson Bond
Format: Paperback
No. of Pages: 1024
Publisher: Pearson Education (US)
Language: English
Date Published: 2017-08-30
Dimensions: 176 x 229 x 39mm
Publication City/Country: New Jersey, United States
Edition: 2nd edition
Illustrations:

Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.



Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.



If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book.
Book Info
Author Jeremy Gibson Bond
Date Published 2017-08-30
Dimensions 176 x 229 x 39mm
Edition 2nd edition
First Author Jeremy Gibson Bond
Format Paperback
ISBN 9780134659862
Language English
No. of Pages 1024
Publication City/Country New Jersey, United States
Publisher Pearson Education (US)

Introduction to Game Design, Prototyping, and Development

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